Instead, CD Projekt Red is the one prescribing all of the action.Īnd again, those quests are usually pretty fun. You aren’t going to stumble off the main quest line and into a series of unpredictable moments. If the game wants, you can sit back and drink a beer with a friend, but this is not something you can initiate on your own.Īll of this limits the potential for emergent storytelling. You’ll find empty seats throughout Night City, but you can only sit in certain designated chairs and only when the game permits it. If you want to have sex, two sex workers appear on your map. You can scan people to reveal information about them, but I never found a use for that. You’ll find pachinko machines and arcade games, but you can’t play them. This philosophy filters down into the world itself and how interactive it really is. You choose a quest off the menu and then go and do whatever the developer designed for you. At its heart, Cyberpunk 2077 is a map game. So despite how alive the city feels due to its mind-blowing ray-traced lighting, it’s still sterile. You’re not going to follow a guard home, interrogate him, and then infiltrate a facility using that information. This is not a game where you try to talk your way out of fights. But don’t expect that you’ll be able to go much deeper than that. If you’re physically strong, you can take more damage and rush at people with a katana. If you have hacking skills, you can use those. The way you interact with the city and quests is pretty much what you expect: Stealth past enemies or shoot them. And that loop kept pulling me in because you almost always end up somewhere cool. You talk, the characters come up with some neat plans, and then you execute them. She then took me to an underground tunnel for a fight and then to a motel in the California desert where she laid out a plan to help me find my engineer.Īnd that’s how the game goes. That involved us setting up a trap to distract a gang in an abandoned ghost town to steal back Panam’s car. After putting together the scratch, however, she pointed me toward my target as well as the Nomad character Panam who, of course, needed help of her own. But she wouldn’t give me any details until I paid her, which gave me a chance to interact with the Side Jobs and Gigs. That led me to one of the city’s many fixers, the people who set up underworld jobs (and apparently also all sell used cars). One quest that I really enjoyed started with me trying to track down an engineer that I needed for important story reasons. But CD Projekt Red keeps things fresh by breaking each quest up into stages that naturally build on each other while also revealing more about the world. You’re primarily going to shoot and sneak. The game still has a small bag of verbs it puts to use within these quests. But Cyberpunk is at its best when you’re putting together the plans for a big job with a cool cast of characters. Yes, the visuals and ray tracing are often stunning. It’s arguably what the studio is best at, and that holds true for Cyberpunk. It shouldn’t surprise anyone that the studio that made The Witcher 3 made another game with great quests. I’m torn due to a desire to answer two questions: Is Cyberpunk 2077 good, and does it live up to expectations? I think when it comes to characters and quests, the answer to both questions is yes. Playing this game before most of the world puts me in an odd position. Quests and characters are the stars of Cyberpunk 2077 But because of this, Cyberpunk 2077 is a glimpse at where we are and not what is next. It feels big and expensive - and getting all of these parts to fit together seems like an impossible challenge. At the same time, Cyberpunk doesn’t try much new.
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