Oswald arrives and explains that Mizrabel is draining the paint of popular characters, hoping to use their accumulated Heart Power to escape Wasteland. Mickey reaches a safe haven, which Jiminy calls the Fortress. Mickey comes face to face with Mizrabel, who now looks like Maleficent, taunting him to try saving the characters she trapped. Mickey meets Jiminy Cricket, who acts as his guide through the castle. They end up trapped inside, deciding to split up. Meeting up with Oswald, Mickey examines the castle, remembering it as the Castle of Illusion ruled by the evil witch Mizrabel. However, Minnie arrives shortly afterwards, looking for Mickey. Mickey sneaks into Yen Sid's study and takes the magic brush once more before jumping into the portal to Wasteland in his television. Some time after the first two games, Mickey is contacted once more by Oswald he says that a strange castle has appeared in Wasteland and that he saw Minnie trapped inside. For example, tracing a cannon perfectly will ensure that it only harms enemies, but an imperfect cannon could be a danger to everyone in the area, including Mickey himself. How well the player traces these items will affect their performance. Using the 3DS touch-screen, the player will be able to bring items scattered throughout each stage into existence. With players taking control of Mickey Mouse, the game mixes side-scrolling gameplay from games such as Castle of Illusion with the paint and thinner mechanics from Epic Mickey. It is a third part of the Epic Mickey series, released alongside Epic Mickey 2: The Power of Two, and is touted as a tribute to Sega's Illusion series of Mickey Mouse games, particularly Castle of Illusion Starring Mickey Mouse. Epic Mickey: Power of Illusion is a side-scrolling platform game developed by DreamRift and published by Disney Interactive Studios for the Nintendo 3DS in 2012. "Best Sega Genesis/Mega Drive games of all time". ^ "Main Review: Mickey & Donald (World of Illusion)".^ Mega review, Future Publishing, issue #3, page 48, December 1992.^ SEGA, World of Illusion instruction manual, pp.^ - On the back of the first image "Only for use with PAL and French SECAM ".In 2017, Gamesradar ranked the game 22nd on their: "Best Sega Genesis/Mega Drive games of all time". Bad Influence! scored it a full 10 out of 10 stars. Mega gave the game an 82% score, saying it was "very easy to complete, and dull in one-player, but fantastic for a couple of youngsters". MegaTech gave the game 90% and a Hyper Game Award, saying that it had "the best graphics of any Disney game yet", but said that it was very easy to finish. Some of the influences are directly literal, such as the appearance of the playing-card soldiers from Disney's 1951 film adaptation of Alice in Wonderland, in the castle-garden section of the 'Magic Box' stage. The game's music, artwork and animation shows influences from Disney animated films, including Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Sleeping Beauty, The Sword in the Stone, and The Little Mermaid. There also exist, within these five stages, three sets of sub-stages (some of which are optional) which are accessible only while playing either as Mickey or as Donald in one-player mode, or in two-player mode. World of Illusion comprises five principal stages named the 'Enchanted Forest', 'Among the Clouds', 'Underwater Adventure', 'The Library', and 'The Magic Box'. When playing in two-player mode, the players can stand on each other's shoulders and use ropes to help each other out, and Mickey can pull Donald through gaps his (evidently very stiff) tail feathers prevent him from fitting through. For example, Mickey can squeeze through certain gaps, while Donald must find a different route, leading him to entirely different realms. The gameplay changes significantly depending on the characters chosen. flying on a magic carpet or going underwater in an air bubble. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level i.e. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. Mickey and Donald can run, jump, or attack by flourishing their capes. Players can either play solo as either Mickey Mouse or Donald Duck, or co-operatively with two players controlling Mickey and Donald while sharing from the same pool of tries. The cards represent the characters' health, and are turned face-down when they take damage.
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